Overview

A slightly cryptic puzzle game, made for GMTK Jam 2024

Controls

  • Mouse (left button only)
  • R key to reset level
  • Fullscreen recommended (bottom right button)

Technical Details

Made in TypeScript using Phaser 3

StatusPrototype
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorDemeno
GenrePuzzle
Made withPhaser
Tags2D, Game Maker's Toolkit Jam, Mouse only, Pixel Art, Relaxing
Average sessionAbout a half-hour
InputsMouse
AccessibilityTextless

Comments

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(1 edit)

This is actually such a fun game. Truthfully, I'm not that into puzzle games, but this one was just so... fun. I had fun figuring out which squares to color and in what order to do so. It gave me that feeling of picking apart a knot that makes it so rewarding when you finally get it. Amazing job!

EDIT: Oh my god you made Clority as well?? When I was talking about not being one for puzzles I realized that Clority was another exception, but I didn't realize you were behind it as well. You're actually so good at puzzle design, and I love your stuff. Ok bye

(+1)

What a nice unexpected comment, thank you!

I'm glad you liked this little jam game, I had a good feeling about this one, after my previous 2 jam games in 2022 and 2023 were not very good... But this year I finally had an idea that "clicked".

Also glad you liked Clority, that's probably my best work so far, I tried evolving it into a full game, but after trying to redesign the whole game twice I had to put it on hiatus and move on to other projects...

Anyways thanks again for the comment, good luck finding more puzzles you like :)

Interesting concept, took a minute to figure it out :)

(+1)

I was annoyed until I figured out how the game worked and then I was captivated. Great game. I do think maybe a tool tip popping up after like, 1 minute or a number of clicks might be good just so people don't give up. I almost did.

(2 edits)

Thanks for the feedback, I very much appreciate it. What part was particularly confusing? Where to click? The different "frames"? The amount-of-dots mechanic? The scaling pixels? Something else?

yeah, where to click. And then even once I guessed correctly on what to click I had no idea why what I was doing did what it did. The latter I feel is maybe by design but it was v confusing