Big new version, small new name


Hey everyone,

First time posting a devlog, so I hope I'm doing this right.

Let's start with the name. I changed the name of the game from "Colorpull" to "Clority". "Colorpull" felt a bit cumbersome and I feel like "Clority" better communicates what this game is about.

Did some major changes to the game since I posted it 10 months ago, I don't want to enumerate them here because Clority is all about discovering things for yourself, but enough to say that major parts of the core mechanic have been altered, and literally all of the levels had to be redone / replaced to support this new game design direction.

Other than these game design changes I also did some major work on optimizing the game, so the new mechanics won't kill the FPS and now Clority can even run on newer mobile phones, albeit with a lower resolution.

Files

clority_0_03_04.zip 31 kB
Jun 11, 2020

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